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theavycruiser.shp
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2001-11-11
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34KB
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739 lines
[tHeavyCruiser]
;=----------------------------------------------------------=;
Imperial Imperator Class Star Destroyer MkII
;=----------------------------------------------------------=;
;Source Files
;=----------=
pMexData tHeavyCruiser\Rl0\LOD0\tHeavyCruiser.mex
LODFile tHeavyCruiser.lod
;Ship Physics
;=----------=
mass 10000 ; ship mass [fighter = 1]
momentOfInertiaX 10000 ; resistance to rotation
momentOfInertiaY 10000 ; [fighter = 1]
momentOfInertiaZ 10000
maxvelocity 360.0//6x60MGLT ; [fighter = 1000]
maxrot 10 ; maximum rotation speed [don't make faster than ~10]
thruststrength[TRANS_UP] 35.0 ; acceleration (m/s^2) [1-1000 approx. range]
thruststrength[TRANS_DOWN] 35.0
thruststrength[TRANS_RIGHT] 35.0
thruststrength[TRANS_LEFT] 35.0
thruststrength[TRANS_FORWARD] 35.0
thruststrength[TRANS_BACK] 50.0
rotstrength[ROT_YAWLEFT] 0.26 ; rotational acceleration (deg/s^2) [0.01 - 1.0]
rotstrength[ROT_YAWRIGHT] 0.26
rotstrength[ROT_PITCHUP] 0.0
rotstrength[ROT_PITCHDOWN] 0.0
rotstrength[ROT_ROLLRIGHT] 0.0
rotstrength[ROT_ROLLLEFT] 0.0
turnspeed[TURN_YAW] 0.15 ; speed at which ship tries to turn (1=standard)
turnspeed[TURN_PITCH] 0.0
turnspeed[TURN_ROLL] 0.0
;Basic Ship Stats
;=--------------=
shipclass CLASS_HeavyCruiser
isCapitalShip TRUE
buildCost 3700 ; resource units to build
buildTime 420 ; time in seconds to build
supportUnits 30 ; Support Units required
providesSU 0
TimeShockedByEMP 0.75 ; time in seconds the ship will be paralized when hit by one EMP charge
maxhealth 90000 ; hit points
groupSize 1 ; size of group ships of this type tend to form
repairTime 5 ; every this many seconds
repairDamage 320 ; this much damage is repaired
repairCombatTime 10 ; every this many seconds
repairCombatDamage 100 ; this much damage is repaired
repairDroids 20
externalBuild FALSE ; if TRUE, ship is built externally
fowRadius 9000
forceFieldProtectionDistanceScale 1.1
approxcollmodifier 1.0 ; use only % of collspheresize for rough approximations
avoidcollmodifier 0.8 ; use only % of collspheresize for collision avoidance
blastRadiusShockWave 1.0
blastRadiusDamage 125
minimumZoomDistance 975
;Special
;=-----=
Overlay_Selection_Scalar 1.2 ; scale the tactical overlay by this amount
beastAttackCascadeCost 10 ; number of points required for attack to cascade to this ship
beastAttacksRequired 1 ; number of times you must hit this ship before it converts.
beastAttackConvertTo bHeavyCruiser ; convert to this kind of ship
RKOEatMeTime 5 ;Time Rko will take to eat this ship
RKOGetsMissiles 7 ;Number missiles Rko gets for eating this ship
; Pilot View
;=---------=
pilotViewOffsetX 150.0
pilotViewOffsetY 0.0
pilotViewOffsetZ 695.0
;Weapons
;=-----=
rotateToRetaliate TRUE
passiveRetaliateZone 7000
canTargetMultipleTargets TRUE
NUMBER_OF_GUNS 35
GUN 0
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 1
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 2
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 3
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 4
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 5
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 6
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 7
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 8
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 9
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 10
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 11
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 12
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 13
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 14
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 15
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 16
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 17
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 18
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 19
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 20
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 21
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 22
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 23
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 24
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 25
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 26
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 27
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 28
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 29
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 30
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 31
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 32
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 33
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 34
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
;Gun Bindings
;=------------=
;Dock Points
;=----------=
; format is DockPoint name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection] (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
NUMBER_OF_DOCK_POINTS 17
DockPoint Point1,DPT_Salvage,500,500,600,0,2
DockPoint Point2,DPT_Salvage,500,500,600,0,2
DockPoint Point3,DPT_Salvage,500,500,600,0,2
DockPoint Point4,DPT_Salvage,500,500,600,0,2
DockPoint Point5,DPT_Salvage,500,500,600,0,2
DockPoint Leech0,DPT_Leech,500,500,500,0,2
DockPoint Leech1,DPT_Leech,500,500,500,0,2
DockPoint Leech2,DPT_Leech,500,500,500,0,2
DockPoint Leech3,DPT_Leech,500,500,500,0,2
DockPoint Leech4,DPT_Leech,500,500,500,0,2
DockPoint Leech5,DPT_Leech,500,500,500,0,2
DockPoint Leech6,DPT_Leech,500,500,500,0,2
DockPoint Leech7,DPT_Leech,500,500,500,0,2
DockPoint Leech8,DPT_Leech,500,500,500,0,2
DockPoint Leech9,DPT_Leech,500,500,500,0,2
DockPoint Leech10,DPT_Leech,500,500,500,0,2
DockPoint Leech11,DPT_Leech,500,500,500,0,2
;Explosions
;=--------=
explosionType ET_CarrierExplosion
;Engine
;=----------=
trailWidth 275.0
trailHeight 350.0
trailLength 415.0
;trailRibbonAdjust 1.32
trailScaleCap 0.000094
;Scaling Effects
;=-----------=
;NONE
;NavLights
;=----------=
NUMBER_OF_NAV_LIGHTS 7
; format is NavLight name, type, blinkrate (in seconds), size (in meters), min LOD, texture name
NavLight antenna1, NAVLIGHT_FadeOnOff, 2, 1, 0.2, 7, 2, etg\textures\star32
NavLight antenna2, NAVLIGHT_FadeOnOff, 2, 1, 0.2, 7, 2, etg\textures\star32
NavLight antenna3, NAVLIGHT_FadeOnOff, 2, 1, 0, 7, 2, etg\textures\star32
NavLight antenna4, NAVLIGHT_FadeOnOff, 2, 1, 0, 7, 2, etg\textures\star32
NavLight chin, NAVLIGHT_FadeOnOff, 0.7, 0.8, 0, 10, 2, etg\textures\star32
NavLight caution1, NAVLIGHT_FadeOnOff, 0.5, 1, 0, 10, 2, etg\textures\star32
NavLight caution2, NAVLIGHT_FadeOnOff, 0.5, 1, 0, 10, 2, etg\textures\star32
;Animation
;=--------=
;NONE