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Text File  |  2001-11-11  |  34KB  |  739 lines

  1.                            [tHeavyCruiser]
  2. ;=----------------------------------------------------------=;
  3.    Imperial Imperator Class Star Destroyer MkII
  4. ;=----------------------------------------------------------=;
  5.  
  6.  
  7.  
  8. ;Source Files
  9. ;=----------=
  10. pMexData            tHeavyCruiser\Rl0\LOD0\tHeavyCruiser.mex
  11. LODFile                tHeavyCruiser.lod
  12.  
  13. ;Ship Physics
  14. ;=----------=
  15. mass                                10000                ; ship mass [fighter = 1]
  16. momentOfInertiaX                    10000                ; resistance to rotation
  17. momentOfInertiaY                    10000                ; [fighter = 1]
  18. momentOfInertiaZ                    10000
  19. maxvelocity                        360.0//6x60MGLT                    ; [fighter = 1000]
  20. maxrot                                10                    ; maximum rotation speed [don't make faster than ~10]
  21. thruststrength[TRANS_UP]            35.0                ; acceleration (m/s^2) [1-1000 approx. range]
  22. thruststrength[TRANS_DOWN]          35.0
  23. thruststrength[TRANS_RIGHT]         35.0
  24. thruststrength[TRANS_LEFT]          35.0
  25. thruststrength[TRANS_FORWARD]       35.0
  26. thruststrength[TRANS_BACK]          50.0
  27. rotstrength[ROT_YAWLEFT]             0.26                       ; rotational acceleration (deg/s^2) [0.01 - 1.0]
  28. rotstrength[ROT_YAWRIGHT]            0.26
  29. rotstrength[ROT_PITCHUP]             0.0
  30. rotstrength[ROT_PITCHDOWN]           0.0
  31. rotstrength[ROT_ROLLRIGHT]           0.0
  32. rotstrength[ROT_ROLLLEFT]            0.0
  33. turnspeed[TURN_YAW]                  0.15                          ; speed at which ship tries to turn (1=standard)
  34. turnspeed[TURN_PITCH]                0.0
  35. turnspeed[TURN_ROLL]                 0.0
  36.  
  37. ;Basic Ship Stats
  38. ;=--------------=
  39. shipclass                            CLASS_HeavyCruiser
  40. isCapitalShip                       TRUE
  41. buildCost                            3700                ; resource units to build
  42. buildTime                            420                    ; time in seconds to build
  43. supportUnits                        30                    ; Support Units required
  44. providesSU                            0    
  45. TimeShockedByEMP                    0.75                ; time in seconds the ship will be paralized when hit by one EMP charge
  46. maxhealth                            90000                ; hit points
  47. groupSize                            1                    ; size of group ships of this type tend to form
  48. repairTime                            5                    ; every this many seconds
  49. repairDamage                        320                    ; this much damage is repaired
  50. repairCombatTime                    10                    ; every this many seconds
  51. repairCombatDamage                  100                    ; this much damage is repaired
  52. repairDroids                        20
  53. externalBuild                        FALSE                ; if TRUE, ship is built externally
  54. fowRadius                            9000
  55. forceFieldProtectionDistanceScale    1.1
  56. approxcollmodifier                    1.0                    ; use only % of collspheresize for rough approximations
  57. avoidcollmodifier                    0.8                    ; use only % of collspheresize for collision avoidance
  58. blastRadiusShockWave                1.0
  59. blastRadiusDamage                    125
  60. minimumZoomDistance                    975
  61.  
  62. ;Special
  63. ;=-----=
  64. Overlay_Selection_Scalar            1.2         ; scale the tactical overlay by this amount
  65.  
  66. beastAttackCascadeCost                10                    ; number of points required for attack to cascade to this ship
  67. beastAttacksRequired                1                    ; number of times you must hit this ship before it converts.
  68. beastAttackConvertTo                bHeavyCruiser       ; convert to this kind of ship
  69. RKOEatMeTime                    5                ;Time Rko will take to eat this ship
  70. RKOGetsMissiles                    7                ;Number missiles Rko gets for eating this ship
  71.  
  72. ; Pilot View
  73. ;=---------=
  74. pilotViewOffsetX    150.0
  75. pilotViewOffsetY    0.0
  76. pilotViewOffsetZ    695.0
  77.  
  78. ;Weapons
  79. ;=-----=
  80. rotateToRetaliate            TRUE
  81. passiveRetaliateZone        7000
  82. canTargetMultipleTargets    TRUE
  83.  
  84. NUMBER_OF_GUNS                35
  85.  
  86. GUN         0
  87. {
  88. Type                                GUN_HiddenGimble
  89. GunSize                                GUNSIZE_SMALL
  90. StartUpgradeLevel                    WEAPON_PROJECTILE
  91. EndUpgradeLevel                        WEAPON_PROJECTILE
  92. DamageMult                            1.3
  93. MinAngle                        0
  94. MaxAngle                        90
  95. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  96. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  97. BulletLifetime              1.0    
  98. BulletSpeed                     8700.0                         ; measured in m/s.
  99. BulletMass                      0.0                            ; mass of bullet
  100. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  101. }
  102.  
  103. GUN         1
  104. {
  105. Type                                GUN_HiddenGimble
  106. GunSize                                GUNSIZE_MEDIUM
  107. StartUpgradeLevel                    WEAPON_PROJECTILE
  108. EndUpgradeLevel                        WEAPON_PROJECTILE
  109. DamageMult                            1.3
  110. MinAngle                        0
  111. MaxAngle                        90
  112. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  113. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  114. BulletLifetime              1.0    
  115. BulletSpeed                     8700.0                         ; measured in m/s.
  116. BulletMass                      0.0                            ; mass of bullet
  117. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  118. }
  119.  
  120. GUN         2
  121. {
  122. Type                                GUN_HiddenGimble
  123. GunSize                                GUNSIZE_LARGE
  124. StartUpgradeLevel                    WEAPON_PROJECTILE
  125. EndUpgradeLevel                        WEAPON_PROJECTILE
  126. DamageMult                            1.3
  127. MinAngle                        0
  128. MaxAngle                        90
  129. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  130. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  131. BulletLifetime              1.0    
  132. BulletSpeed                     8700.0                         ; measured in m/s.
  133. BulletMass                      0.0                            ; mass of bullet
  134. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  135. }
  136.  
  137. GUN         3
  138. {
  139. Type                                GUN_HiddenGimble
  140. GunSize                                GUNSIZE_VERYLARGE
  141. StartUpgradeLevel                    WEAPON_PROJECTILE
  142. EndUpgradeLevel                        WEAPON_PROJECTILE
  143. DamageMult                            1.3
  144. MinAngle                        0
  145. MaxAngle                        90
  146. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  147. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  148. BulletLifetime              1.0    
  149. BulletSpeed                     8700.0                         ; measured in m/s.
  150. BulletMass                      0.0                            ; mass of bullet
  151. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  152. }
  153.  
  154. GUN         4
  155. {
  156. Type                                GUN_HiddenGimble
  157. GunSize                                GUNSIZE_VERYLARGE
  158. StartUpgradeLevel                    WEAPON_PROJECTILE
  159. EndUpgradeLevel                        WEAPON_PROJECTILE
  160. DamageMult                            1.3
  161. MinAngle                        0
  162. MaxAngle                        90
  163. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  164. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  165. BulletLifetime              1.0    
  166. BulletSpeed                     8700.0                         ; measured in m/s.
  167. BulletMass                      0.0                            ; mass of bullet
  168. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  169. }
  170.  
  171. GUN         5
  172. {
  173. Type                                GUN_HiddenGimble
  174. GunSize                                GUNSIZE_SMALL
  175. StartUpgradeLevel                    WEAPON_PROJECTILE
  176. EndUpgradeLevel                        WEAPON_PROJECTILE
  177. DamageMult                            1.3
  178. MinAngle                        0
  179. MaxAngle                        90
  180. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  181. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  182. BulletLifetime              1.0    
  183. BulletSpeed                     8700.0                         ; measured in m/s.
  184. BulletMass                      0.0                            ; mass of bullet
  185. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  186. }
  187.  
  188. GUN         6
  189. {
  190. Type                                GUN_HiddenGimble
  191. GunSize                                GUNSIZE_MEDIUM
  192. StartUpgradeLevel                    WEAPON_PROJECTILE
  193. EndUpgradeLevel                        WEAPON_PROJECTILE
  194. DamageMult                            1.3
  195. MinAngle                        0
  196. MaxAngle                        90
  197. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  198. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  199. BulletLifetime              1.0    
  200. BulletSpeed                     8700.0                         ; measured in m/s.
  201. BulletMass                      0.0                            ; mass of bullet
  202. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  203. }
  204.  
  205. GUN         7
  206. {
  207. Type                                GUN_HiddenGimble
  208. GunSize                                GUNSIZE_LARGE
  209. StartUpgradeLevel                    WEAPON_PROJECTILE
  210. EndUpgradeLevel                        WEAPON_PROJECTILE
  211. DamageMult                            1.3
  212. MinAngle                        0
  213. MaxAngle                        90
  214. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  215. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  216. BulletLifetime              1.0    
  217. BulletSpeed                     8700.0                         ; measured in m/s.
  218. BulletMass                      0.0                            ; mass of bullet
  219. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  220. }
  221.  
  222. GUN         8
  223. {
  224. Type                                GUN_HiddenGimble
  225. GunSize                                GUNSIZE_VERYLARGE
  226. StartUpgradeLevel                    WEAPON_PROJECTILE
  227. EndUpgradeLevel                        WEAPON_PROJECTILE
  228. DamageMult                            1.3
  229. MinAngle                        0
  230. MaxAngle                        90
  231. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  232. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  233. BulletLifetime              1.0    
  234. BulletSpeed                     8700.0                         ; measured in m/s.
  235. BulletMass                      0.0                            ; mass of bullet
  236. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  237. }
  238.  
  239. GUN         9
  240. {
  241. Type                                GUN_HiddenGimble
  242. GunSize                                GUNSIZE_VERYLARGE
  243. StartUpgradeLevel                    WEAPON_PROJECTILE
  244. EndUpgradeLevel                        WEAPON_PROJECTILE
  245. DamageMult                            1.3
  246. MinAngle                        0
  247. MaxAngle                        90
  248. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  249. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  250. BulletLifetime              1.0    
  251. BulletSpeed                     8700.0                         ; measured in m/s.
  252. BulletMass                      0.0                            ; mass of bullet
  253. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  254. }
  255.  
  256. GUN         10
  257. {
  258. Type                                GUN_HiddenGimble
  259. GunSize                                GUNSIZE_SMALL
  260. StartUpgradeLevel                    WEAPON_PROJECTILE
  261. EndUpgradeLevel                        WEAPON_PROJECTILE
  262. DamageMult                            1.3
  263. MinAngle                        0
  264. MaxAngle                        90
  265. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  266. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  267. BulletLifetime              1.0    
  268. BulletSpeed                     8700.0                         ; measured in m/s.
  269. BulletMass                      0.0                            ; mass of bullet
  270. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  271. }
  272.  
  273. GUN         11
  274. {
  275. Type                                GUN_HiddenGimble
  276. GunSize                                GUNSIZE_MEDIUM
  277. StartUpgradeLevel                    WEAPON_PROJECTILE
  278. EndUpgradeLevel                        WEAPON_PROJECTILE
  279. DamageMult                            1.3
  280. MinAngle                        0
  281. MaxAngle                        90
  282. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  283. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  284. BulletLifetime              1.0    
  285. BulletSpeed                     8700.0                         ; measured in m/s.
  286. BulletMass                      0.0                            ; mass of bullet
  287. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  288. }
  289.  
  290. GUN         12
  291. {
  292. Type                                GUN_HiddenGimble
  293. GunSize                                GUNSIZE_LARGE
  294. StartUpgradeLevel                    WEAPON_PROJECTILE
  295. EndUpgradeLevel                        WEAPON_PROJECTILE
  296. DamageMult                            1.3
  297. MinAngle                        0
  298. MaxAngle                        90
  299. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  300. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  301. BulletLifetime              1.0    
  302. BulletSpeed                     8700.0                         ; measured in m/s.
  303. BulletMass                      0.0                            ; mass of bullet
  304. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  305. }
  306.  
  307. GUN         13
  308. {
  309. Type                                GUN_HiddenGimble
  310. GunSize                                GUNSIZE_VERYLARGE
  311. StartUpgradeLevel                    WEAPON_PROJECTILE
  312. EndUpgradeLevel                        WEAPON_PROJECTILE
  313. DamageMult                            1.3
  314. MinAngle                        0
  315. MaxAngle                        90
  316. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  317. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  318. BulletLifetime              1.0    
  319. BulletSpeed                     8700.0                         ; measured in m/s.
  320. BulletMass                      0.0                            ; mass of bullet
  321. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  322. }
  323.  
  324. GUN         14
  325. {
  326. Type                                GUN_HiddenGimble
  327. GunSize                                GUNSIZE_VERYLARGE
  328. StartUpgradeLevel                    WEAPON_PROJECTILE
  329. EndUpgradeLevel                        WEAPON_PROJECTILE
  330. DamageMult                            1.3
  331. MinAngle                        0
  332. MaxAngle                        90
  333. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  334. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  335. BulletLifetime              1.0    
  336. BulletSpeed                     8700.0                         ; measured in m/s.
  337. BulletMass                      0.0                            ; mass of bullet
  338. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  339. }
  340.  
  341. GUN         15
  342. {
  343. Type                                GUN_HiddenGimble
  344. GunSize                                GUNSIZE_SMALL
  345. StartUpgradeLevel                    WEAPON_PROJECTILE
  346. EndUpgradeLevel                        WEAPON_PROJECTILE
  347. DamageMult                            1.3
  348. MinAngle                        0
  349. MaxAngle                        90
  350. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  351. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  352. BulletLifetime              1.0    
  353. BulletSpeed                     8700.0                         ; measured in m/s.
  354. BulletMass                      0.0                            ; mass of bullet
  355. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  356. }
  357.  
  358. GUN         16
  359. {
  360. Type                                GUN_HiddenGimble
  361. GunSize                                GUNSIZE_MEDIUM
  362. StartUpgradeLevel                    WEAPON_PROJECTILE
  363. EndUpgradeLevel                        WEAPON_PROJECTILE
  364. DamageMult                            1.3
  365. MinAngle                        0
  366. MaxAngle                        90
  367. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  368. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  369. BulletLifetime              1.0    
  370. BulletSpeed                     8700.0                         ; measured in m/s.
  371. BulletMass                      0.0                            ; mass of bullet
  372. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  373. }
  374.  
  375. GUN         17
  376. {
  377. Type                                GUN_HiddenGimble
  378. GunSize                                GUNSIZE_LARGE
  379. StartUpgradeLevel                    WEAPON_PROJECTILE
  380. EndUpgradeLevel                        WEAPON_PROJECTILE
  381. DamageMult                            1.3
  382. MinAngle                        0
  383. MaxAngle                        90
  384. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  385. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  386. BulletLifetime              1.0    
  387. BulletSpeed                     8700.0                         ; measured in m/s.
  388. BulletMass                      0.0                            ; mass of bullet
  389. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  390. }
  391.  
  392. GUN         18
  393. {
  394. Type                                GUN_HiddenGimble
  395. GunSize                                GUNSIZE_VERYLARGE
  396. StartUpgradeLevel                    WEAPON_PROJECTILE
  397. EndUpgradeLevel                        WEAPON_PROJECTILE
  398. DamageMult                            1.3
  399. MinAngle                        0
  400. MaxAngle                        90
  401. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  402. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  403. BulletLifetime              1.0    
  404. BulletSpeed                     8700.0                         ; measured in m/s.
  405. BulletMass                      0.0                            ; mass of bullet
  406. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  407. }
  408.  
  409. GUN         19
  410. {
  411. Type                                GUN_HiddenGimble
  412. GunSize                                GUNSIZE_VERYLARGE
  413. StartUpgradeLevel                    WEAPON_PROJECTILE
  414. EndUpgradeLevel                        WEAPON_PROJECTILE
  415. DamageMult                            1.3
  416. MinAngle                        0
  417. MaxAngle                        90
  418. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  419. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  420. BulletLifetime              1.0    
  421. BulletSpeed                     8700.0                         ; measured in m/s.
  422. BulletMass                      0.0                            ; mass of bullet
  423. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  424. }
  425.  
  426. GUN         20
  427. {
  428. Type                                GUN_HiddenGimble
  429. GunSize                                GUNSIZE_SMALL
  430. StartUpgradeLevel                    WEAPON_PROJECTILE
  431. EndUpgradeLevel                        WEAPON_PROJECTILE
  432. DamageMult                            1.3
  433. MinAngle                        0
  434. MaxAngle                        90
  435. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  436. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  437. BulletLifetime              1.0    
  438. BulletSpeed                     8700.0                         ; measured in m/s.
  439. BulletMass                      0.0                            ; mass of bullet
  440. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  441. }
  442.  
  443. GUN         21
  444. {
  445. Type                                GUN_HiddenGimble
  446. GunSize                                GUNSIZE_MEDIUM
  447. StartUpgradeLevel                    WEAPON_PROJECTILE
  448. EndUpgradeLevel                        WEAPON_PROJECTILE
  449. DamageMult                            1.3
  450. MinAngle                        0
  451. MaxAngle                        90
  452. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  453. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  454. BulletLifetime              1.0    
  455. BulletSpeed                     8700.0                         ; measured in m/s.
  456. BulletMass                      0.0                            ; mass of bullet
  457. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  458. }
  459.  
  460. GUN         22
  461. {
  462. Type                                GUN_HiddenGimble
  463. GunSize                                GUNSIZE_LARGE
  464. StartUpgradeLevel                    WEAPON_PROJECTILE
  465. EndUpgradeLevel                        WEAPON_PROJECTILE
  466. DamageMult                            1.3
  467. MinAngle                        0
  468. MaxAngle                        90
  469. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  470. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  471. BulletLifetime              1.0    
  472. BulletSpeed                     8700.0                         ; measured in m/s.
  473. BulletMass                      0.0                            ; mass of bullet
  474. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  475. }
  476.  
  477. GUN         23
  478. {
  479. Type                                GUN_HiddenGimble
  480. GunSize                                GUNSIZE_VERYLARGE
  481. StartUpgradeLevel                    WEAPON_PROJECTILE
  482. EndUpgradeLevel                        WEAPON_PROJECTILE
  483. DamageMult                            1.3
  484. MinAngle                        0
  485. MaxAngle                        90
  486. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  487. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  488. BulletLifetime              1.0    
  489. BulletSpeed                     8700.0                         ; measured in m/s.
  490. BulletMass                      0.0                            ; mass of bullet
  491. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  492. }
  493.  
  494. GUN         24
  495. {
  496. Type                                GUN_HiddenGimble
  497. GunSize                                GUNSIZE_LARGE
  498. StartUpgradeLevel                    WEAPON_PROJECTILE
  499. EndUpgradeLevel                        WEAPON_PROJECTILE
  500. DamageMult                            1.3
  501. MinAngle                        0
  502. MaxAngle                        90
  503. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  504. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  505. BulletLifetime              1.0    
  506. BulletSpeed                     8700.0                         ; measured in m/s.
  507. BulletMass                      0.0                            ; mass of bullet
  508. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  509. }
  510.  
  511. GUN         25
  512. {
  513. Type                                GUN_HiddenGimble
  514. GunSize                                GUNSIZE_SMALL
  515. StartUpgradeLevel                    WEAPON_PROJECTILE
  516. EndUpgradeLevel                        WEAPON_PROJECTILE
  517. DamageMult                            1.3
  518. MinAngle                        0
  519. MaxAngle                        90
  520. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  521. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  522. BulletLifetime              1.0    
  523. BulletSpeed                     8700.0                         ; measured in m/s.
  524. BulletMass                      0.0                            ; mass of bullet
  525. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  526. }
  527.  
  528. GUN         26
  529. {
  530. Type                                GUN_HiddenGimble
  531. GunSize                                GUNSIZE_MEDIUM
  532. StartUpgradeLevel                    WEAPON_PROJECTILE
  533. EndUpgradeLevel                        WEAPON_PROJECTILE
  534. DamageMult                            1.3
  535. MinAngle                        0
  536. MaxAngle                        90
  537. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  538. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  539. BulletLifetime              1.0    
  540. BulletSpeed                     8700.0                         ; measured in m/s.
  541. BulletMass                      0.0                            ; mass of bullet
  542. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  543. }
  544.  
  545. GUN         27
  546. {
  547. Type                                GUN_HiddenGimble
  548. GunSize                                GUNSIZE_LARGE
  549. StartUpgradeLevel                    WEAPON_PROJECTILE
  550. EndUpgradeLevel                        WEAPON_PROJECTILE
  551. DamageMult                            1.3
  552. MinAngle                        0
  553. MaxAngle                        90
  554. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  555. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  556. BulletLifetime              1.0    
  557. BulletSpeed                     8700.0                         ; measured in m/s.
  558. BulletMass                      0.0                            ; mass of bullet
  559. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  560. }
  561.  
  562. GUN         28
  563. {
  564. Type                                GUN_HiddenGimble
  565. GunSize                                GUNSIZE_VERYLARGE
  566. StartUpgradeLevel                    WEAPON_PROJECTILE
  567. EndUpgradeLevel                        WEAPON_PROJECTILE
  568. DamageMult                            1.3
  569. MinAngle                        0
  570. MaxAngle                        90
  571. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  572. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  573. BulletLifetime              1.0    
  574. BulletSpeed                     8700.0                         ; measured in m/s.
  575. BulletMass                      0.0                            ; mass of bullet
  576. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  577. }
  578.  
  579. GUN         29
  580. {
  581. Type                                GUN_HiddenGimble
  582. GunSize                                GUNSIZE_VERYLARGE
  583. StartUpgradeLevel                    WEAPON_PROJECTILE
  584. EndUpgradeLevel                        WEAPON_PROJECTILE
  585. DamageMult                            1.3
  586. MinAngle                        0
  587. MaxAngle                        90
  588. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  589. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  590. BulletLifetime              1.0    
  591. BulletSpeed                     8700.0                         ; measured in m/s.
  592. BulletMass                      0.0                            ; mass of bullet
  593. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  594. }
  595.  
  596. GUN         30
  597. {
  598. Type                                GUN_HiddenGimble
  599. GunSize                                GUNSIZE_SMALL
  600. StartUpgradeLevel                    WEAPON_PROJECTILE
  601. EndUpgradeLevel                        WEAPON_PROJECTILE
  602. DamageMult                            1.3
  603. MinAngle                        0
  604. MaxAngle                        90
  605. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  606. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  607. BulletLifetime              1.0    
  608. BulletSpeed                     8700.0                         ; measured in m/s.
  609. BulletMass                      0.0                            ; mass of bullet
  610. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  611. }
  612.  
  613. GUN         31
  614. {
  615. Type                                GUN_HiddenGimble
  616. GunSize                                GUNSIZE_MEDIUM
  617. StartUpgradeLevel                    WEAPON_PROJECTILE
  618. EndUpgradeLevel                        WEAPON_PROJECTILE
  619. DamageMult                            1.3
  620. MinAngle                        0
  621. MaxAngle                        90
  622. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  623. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  624. BulletLifetime              1.0    
  625. BulletSpeed                     8700.0                         ; measured in m/s.
  626. BulletMass                      0.0                            ; mass of bullet
  627. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  628. }
  629.  
  630. GUN         32
  631. {
  632. Type                                GUN_HiddenGimble
  633. GunSize                                GUNSIZE_LARGE
  634. StartUpgradeLevel                    WEAPON_PROJECTILE
  635. EndUpgradeLevel                        WEAPON_PROJECTILE
  636. DamageMult                            1.3
  637. MinAngle                        0
  638. MaxAngle                        90
  639. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  640. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  641. BulletLifetime              1.0    
  642. BulletSpeed                     8700.0                         ; measured in m/s.
  643. BulletMass                      0.0                            ; mass of bullet
  644. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  645. }
  646.  
  647. GUN         33
  648. {
  649. Type                                GUN_HiddenGimble
  650. GunSize                                GUNSIZE_VERYLARGE
  651. StartUpgradeLevel                    WEAPON_PROJECTILE
  652. EndUpgradeLevel                        WEAPON_PROJECTILE
  653. DamageMult                            1.3
  654. MinAngle                        0
  655. MaxAngle                        90
  656. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  657. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  658. BulletLifetime              1.0    
  659. BulletSpeed                     8700.0                         ; measured in m/s.
  660. BulletMass                      0.0                            ; mass of bullet
  661. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  662. }
  663.  
  664. GUN         34
  665. {
  666. Type                                GUN_HiddenGimble
  667. GunSize                                GUNSIZE_VERYLARGE
  668. StartUpgradeLevel                    WEAPON_PROJECTILE
  669. EndUpgradeLevel                        WEAPON_PROJECTILE
  670. DamageMult                            1.3
  671. MinAngle                        0
  672. MaxAngle                        90
  673. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  674. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  675. BulletLifetime              1.0    
  676. BulletSpeed                     8700.0                         ; measured in m/s.
  677. BulletMass                      0.0                            ; mass of bullet
  678. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  679. }
  680.  
  681.  
  682. ;Gun Bindings
  683. ;=------------=
  684.  
  685. ;Dock Points
  686. ;=----------=
  687. ; format is DockPoint           name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection]  (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
  688. NUMBER_OF_DOCK_POINTS           17
  689. DockPoint                       Point1,DPT_Salvage,500,500,600,0,2
  690. DockPoint                       Point2,DPT_Salvage,500,500,600,0,2
  691. DockPoint                       Point3,DPT_Salvage,500,500,600,0,2
  692. DockPoint                       Point4,DPT_Salvage,500,500,600,0,2
  693. DockPoint                       Point5,DPT_Salvage,500,500,600,0,2
  694. DockPoint                    Leech0,DPT_Leech,500,500,500,0,2
  695. DockPoint                    Leech1,DPT_Leech,500,500,500,0,2
  696. DockPoint                    Leech2,DPT_Leech,500,500,500,0,2
  697. DockPoint                    Leech3,DPT_Leech,500,500,500,0,2
  698. DockPoint                    Leech4,DPT_Leech,500,500,500,0,2
  699. DockPoint                    Leech5,DPT_Leech,500,500,500,0,2
  700. DockPoint                    Leech6,DPT_Leech,500,500,500,0,2
  701. DockPoint                    Leech7,DPT_Leech,500,500,500,0,2
  702. DockPoint                    Leech8,DPT_Leech,500,500,500,0,2
  703. DockPoint                    Leech9,DPT_Leech,500,500,500,0,2
  704. DockPoint                    Leech10,DPT_Leech,500,500,500,0,2
  705. DockPoint                    Leech11,DPT_Leech,500,500,500,0,2
  706.  
  707. ;Explosions
  708. ;=--------=
  709. explosionType                        ET_CarrierExplosion
  710.  
  711. ;Engine
  712. ;=----------=
  713. trailWidth                275.0
  714. trailHeight                350.0
  715. trailLength                415.0
  716. ;trailRibbonAdjust        1.32
  717. trailScaleCap            0.000094
  718.  
  719. ;Scaling Effects
  720. ;=-----------=
  721. ;NONE
  722.  
  723. ;NavLights
  724. ;=----------=
  725. NUMBER_OF_NAV_LIGHTS           7
  726.  
  727. ; format is NavLight            name, type, blinkrate (in seconds), size (in meters), min LOD, texture name
  728. NavLight                        antenna1,       NAVLIGHT_FadeOnOff, 2,   1, 0.2,   7, 2, etg\textures\star32
  729. NavLight                        antenna2,       NAVLIGHT_FadeOnOff, 2,   1, 0.2,   7, 2, etg\textures\star32
  730. NavLight                        antenna3,       NAVLIGHT_FadeOnOff, 2,   1, 0,   7, 2, etg\textures\star32
  731. NavLight                        antenna4,       NAVLIGHT_FadeOnOff, 2,   1, 0,   7, 2, etg\textures\star32
  732. NavLight                        chin,           NAVLIGHT_FadeOnOff, 0.7, 0.8, 0,   10, 2, etg\textures\star32
  733. NavLight                        caution1,       NAVLIGHT_FadeOnOff, 0.5, 1, 0,   10, 2, etg\textures\star32
  734. NavLight                        caution2,       NAVLIGHT_FadeOnOff, 0.5, 1, 0,   10, 2, etg\textures\star32
  735.  
  736. ;Animation
  737. ;=--------=
  738. ;NONE
  739.